Embracing Robotics and Coding at CISH 合肥加拿大国际学校“机器人和编程”课程

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ICT is getting a lot of press recently for its value in teaching computational thinking and increasing problem-solving skills. The logic involved in coding engages students’ curiosity and gets them excited to learn, so it’s a great activity to engage our youngest students, even before they’re reading. In recent years, ICT has received widespread attention for its value in teaching computational thinking and improving problem solving skills. The logic involved in programming can stimulate students’ curiosity and their enthusiasm for learning. Therefore, even before the lower grade students start reading, they can be involved.What is the purpose of Robotics and Coding in CISH?Coding is essentially written instructions that a robot or computer program can read and then execute. Students must determine the task they want to complete through a robot, design the code to make it happen, and then send it to the robot to view the outcome. Robotics allows students to see their thinking in a real way as they go through trial and error until the task is accomplished and the robot’s motions are performed as originally intended.

Programming is essentially written instructions that a robot or computer program can read and execute. Students must determine the task they want the robot to complete, design the code to make it happen, and then send it to the robot to view the results. Robot technology allows students to see their own way of thinking in a real way during the process of trial and error and correction of errors. Until the task is completed, the robot’s actions are performed according to the plan.

What skills do Robotics and Coding teach students at CISH? What skills can students learn in CISH’s robotics and programming courses?When writing code, students have to think both critically and creatively to tell a robot what motions to fulfill and also have to ensure the code is correct. A piece of code needs to be precise and specific in order to function properly and more often than not , it’s not perfect the first time. If a code is not free from error, the robot simply won’t move. Perseverance through struggle, problem-solving, a sense of agency, and collaboration (when working in pairs) are all encouraged, fostered, and achieved through such projects.When writing code, students must think critically and creatively, tell the robot what to do, and make sure the code is correct. A piece of code needs to be precise and specific to function properly, and it is usually not perfect at the beginning. If a code is not accurate, the robot will not execute the code to move. Perseverance, problem solving, active awareness and collaboration skills (when working in pairs) are all encouraged, nurtured and realized through these projects.

Kindergarten kindergarten

Encourage students to explore robotics and coding through play while also teaching specific concepts like sequence, conditions, and debugging using Ozobot. This work also reinforces a number of math skills like counting and number recognition. Give students an opportunity to create and tell stories using Ozobot code.

Students are encouraged to explore robot technology and coding through games, and also teach specific concepts such as sequences, conditions, and debugging with Ozobot. This work can also strengthen some mathematical skills, such as counting and number cognition. Give students a chance to create and tell stories with Ozobot code.

Tools: Ozobot Robots

1st Grade

Introduce digital storytelling using code, incorporating the visible moves of the Wonder Workshop robots and adding in on-screen animations using the Ozobot app. Give students an opportunity to learn through experimentation, play, and storytelling with Ozobot. Our motto has become “Try, try again!” because each piece of this work requires a lot of practice, failure, and re-dos. Students also learn about loops and functions, practicing pattern recognition, comparing groups, answering “how many?” and solving complex problems using the Ozobot app.

Introduce digital storytelling using code, combined with the visible actions of the Miracle Studio robot, and use the Ozobot app to add screen animation effects. Give students a chance to learn through Ozobot through experiments, games, and storytelling. Our motto became “Try again” because every part of this job requires a lot of practice, failure and redo. Students also learn loops and functions, practice pattern recognition, coding group comparison, answer “how many?” and use the Ozobot application to solve complex problems.

Tools: Ozobot robots

2nd Grade

Discovery and play continue to be themes in second grade, where students begin to add more complexity to the stories and games they create in Ozobot by moving them to the Ozobot app. This allows students to have access to a much larger library of code blocks and a community where they can share their creations. Student learn about variables, events, parallelism, remixing, and other valuable computer science concepts. In addition to the Ozobot robots, students have a chance to use Tynker as an additional tangible tool to explore how programming can affect the physical world.

In the second grade, exploration and games were still the themes, and students began to use the Ozobot app to increase the complexity of the stories and games they created in Ozobot. This allows students to explore a larger library of code blocks and connect to a community where they can share their personal creations. Students learn variables, events, parallelism, hybrids and other valuable computer science concepts. In addition to Ozobot robots, students also have the opportunity to use Tynker as an additional tangible tool to explore how programming affects the real world.

Tools: ScratchJr, Ozobot

Grade 3, Grade 4 and Grade 5 Grades         3, 4, and 5After 2nd grade, our students continue to use many of the tools they were exposed to in the early grades and also dive into programs available on Code.org and Scratch, creating more complex coding projects. During specific times of the year, like the Hour of Code, I sometimes introduce additional tools like the games on Code.org to demonstrate to younger students that there are many different code languages ​​and ways of using code to create projects. Our Grade 3,4 & 5 are taking a full-year course entitled Innovation and Computing in which they are exposed to coding, robotics, engineering, and design.From the second grade onwards, our students continue to use many of the tools they encountered in the previous grades, and concentrate on learning code.org and Scratch to create more complex programming projects. At certain times of the year, such as the “One Hour of Programming” event, I sometimes introduce other tools, such as game code.org, to show young students that there are many different coding languages ​​and ways to create projects using code. Our 3rd, 4th and 5th grade students are learning a year-round course called “Innovation and Computing”, they will be exposed to programming, robotics, engineering and design.

“Students at CISH are challenged to solve problems through applications of engineering and coding. This may result in the creation of a life cycle, Bridge, a paper stool, a robot completing a task using LEGO, among other innovative outcomes. Each project provides students with new opportunities for creative, critical thinking. As a part of this process, we are continuing to build on students’ love of learning and curiosity.”

CISH students face the challenge of solving problems through applied engineering and programming. This may create innovations such as life cycles, bridges, paper stools, and robots that use Lego to complete tasks. Each project provides students with opportunities for creative and critical thinking. In this process, we will also continue to cultivate students’ love and curiosity for learning.

Tools: Scratch, Tynker, LEGO

Grade 3 work:

http://www.tynker.com/showcase/Sh3TpCFE

Grade 4 work:

http://www.tynker.com/showcase/16Feb4Aa

Grade 5 work:

http://www.tynker.com/showcase/0ZdPoMeU

Vincent Ligouri

ICT Teacher

CISH

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